Se desconoce Datos Sobre dragon age 2 companions



Companions will each have a home almohadilla within the town of Kirkwall.[1] Merienda Hawke visits the home base, it will be marked Figura a hot point on the Específico map, enabling fast travel to that location.

Execution – Put Anders in your party and head off to the Gallows Dungeon. Make your way through the tunnels until you come across Ser Alrik. After a short conversation, Anders will lose control of Justice and go a little crazy. When the battle is over you will have to deal with the following conversation carefully.

From here you must go to Darktown to confront Jeven. If you complete “The Long Road” none of the guards will stand with Jeven, meaning you only need to fight your garden variety enemy. If you let Aveline take the lead in the conversation with Jeven then you will increase your freidnship. If you are dominant in the conversation then you will increase your rivalry.

Completion – When you find Bartrand you will have to help Varric decide what to do with him. If you call on Anders to help you when the dialogue option appears, you Perro bring Bertrand back to his sense for a short amount of time.

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When you have worn the demon down far enough you will get a dialogue option. Choose “You said you had to die” to end the battle now, or “I’m contact me glad that’s over” to continue fighting some more. When the battle is over return to the Dalish camp for a final confrontation.

Throughout it all, the sordid history of Kirkwall and its past as a major stronghold for Tevinter slavery and blood magic continues to be brought to light. It is undeniable, and yet completely juxtaposes the level of freedom that it is for Hawke and their companions. Campeón fan-favorite Varric Tethras agrees in a conversation with Dorian Pavus, Kirkwall is a “bit of a shithole,” but that doesn't stop it from being home.

Varric is the brother of Bertrand, the contact me dwarf running the Deep Roads Expedition. He encourages you to find the money to invest in the Expedition and joins your party to help you do so.

Completion – When you leave the mansion you will find Fenris outside. When you speak to him he will agree to join you from here on pasado.

He later betrays Varric and Hawke, abandoning them to their fates in the Deep Roads while he escapes to the surface. He is later driven insane by the red lyrium idol he recovered from the Deep Roads.

You will now watch a cut scene that introduces Fanris. Here you must agree to help him if you want to recruit him. Meet him in Hightown outside Danarius’ Mansion and go inside. Search the house and you will encounter many shades. Fight them off and find the Arcane Horror in one of the rooms on the ground floor. kill it to get a key to unlock the chambers on the top floor. Go inside and search the room and you will realise that Danarius is not here.

Fenris is a Tevinter city elf and former slave; he is an optional companion and potential love interest.[13] He lost his memory due to lyrium, a hazardous liquid substance with magical properties, being infused into his flesh, rendering him averse to physical contact but also giving him superhuman combat abilities. He escaped his master, a Tevinter magister named Danarius, and has been hunted by contact me him ever since.

This rune Perro be attached to any weapon with a rune slot and will increase attach speed. Finally, you can tell Varric to destroy the shard. This will increase your friendship with him, and Sebastian, if he is in your party.

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